revision: gpu antisag bracket

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zeus 2023-03-29 09:45:54 +02:00
parent ef13e277c7
commit 2c2f9e857e
3 changed files with 10 additions and 9 deletions

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@ -4,7 +4,7 @@
// -> https://github.com/zeus86
// -> https://blog.tastatursport.de/
// 2023-03-28
// GPU-antisag-adapter for O11D-Evo with vertical GPU Kit and 25mm Bottom-Fans (default orientation)
// GPU-antisag-adapter for Lian Li O11D Evo with vertical GPU Kit and 25mm Bottom-Fans (default orientation)
//##################
//
//
@ -14,7 +14,7 @@
mt=5; // general material thickness
cen_w=8; // center bar
cen_h=mt; // center bar
cen_elev=25; // total center elevation
cen_elev=24; // total center elevation
depth=110; // 110 for 120mm fans
tri_w=40; // triangular plate
tri_x=tri_w/sqrt(2);// nominal side-length of the square-section, the triangular shape is made of
@ -23,7 +23,8 @@ $fn=100; // general resolution
q=0.01; // used to avoid graphical glitches
hds=15; // short hole-distance
hdl=105; // long hole distance
holedia=4.5; // diameter of the hole for the screw//
holedia=5; // diameter of the hole for the screw//
hole_dist=holedia-0.66; // distance from edge
//##################
//
// MODEL
@ -32,9 +33,9 @@ module triangle(){
rotate([0,0,45])cube([tri_x,tri_x,mt],center=true);
translate([0,-tri_w/2,0])cube([tri_w,tri_w,5+q],center=true);
for (x=[hds/2,-hds/2]){
translate([x,holedia,0]){
translate([x,hole_dist,0]){
cylinder(r=holedia/2,h=mt+q,center=true);
translate([0,0,holedia/2])cylinder(r1=holedia/2,r2=holedia,h=mt+q,center=true);
translate([0,0,holedia*0.3])cylinder(r1=holedia/2,r2=holedia,h=mt+q,center=true);
}
}
}
@ -42,13 +43,13 @@ module triangle(){
module cen(){
hull(){
cube([cen_w,hdl-q,cen_h],center=true);
translate([0,0,cen_elev-mt])#cube([cen_w,hdl/2,cen_h],center=true);
cube([cen_w,hdl-(hole_dist*1.5)-q,cen_h],center=true);
translate([0,0,cen_elev-mt])cube([cen_w,hdl/2,cen_h],center=true);
}
}
translate([0,0,mt/2]){
triangle();
translate([0,hdl/2,0])cen();
translate([0,hdl,0])rotate([0,0,180])triangle();
translate([0,hdl/2+hole_dist,0])cen();
translate([0,hdl+hole_dist*2,0])rotate([0,0,180])triangle();
}